Jean-Marc Jot

Background

o    LinkedIn public profile

o    References: publications | patents

o    DTS: technologies

o    Creative: technology

o    IRCAM: Spatialisateur | reference manual

Selected publications

o    J.-M. Jot and A. Chaigne, "Digital Delay Networks for Designing Artificial Reverberators," 90th Conv. Audio Engineering Society (1991 Feb.).

o    J.-M. Jot, “An Analysis/Synthesis Approach to Real-Time Artificial Reverberation," IEEE ICASSP International Conf. Acoustics, Speech and Signal Processing (1992 March).

o    J. Laroche and J.-M. Jot, "Analysis/Synthesis of Quasi-Harmonic Sounds by Use of the Karplus-Strong Algorithm," 2nd French Congress on Acoustics (1992 April).

o    J.-M. Jot, Design and Implementation of a Spatial Sound Processor Based on Physical and Perceptual Models, Doctoral dissertation (in French), Telecom Paris (1992 Sept.).

o    J.-M. Jot, O. Warusfel, E. Kahle, and M. Mein, “Binaural Concert Hall Simulation in Real Time," IEEE Workshop on Applications of Digital Signal Processing to Audio and Acoustics (1993 Oct.).

o    J.-M. Jot, V. Larcher, and O. Warusfel, “Digital Signal Processing Issues in the Context of Binaural and Transaural Stereophony," 98th Conv. Audio Engineering Society (1995 Feb.). [Reprinted in AES Anthology Spatial Sound Techniques, Part 1, ed. Durand R. Begault.]

o    J.-M. Jot and O. Warusfel, "Spat~: a Spatial Processor for Musicians and Sound Engineers," CIARM'95 Conf. (1995 May).

o    J.-M. Jot, “Efficient Models for Reverberation and Distance Rendering in Computer Music and Virtual Audio Reality," ICMC International Computer Music Conf. (1997 Sept.). [Paper award.]

o    J.-M. Jot, L. Cerveau, and O. Warusfel, “Analysis and Synthesis of Room Reverberation Based on a Statistical Time-Frequency Model," 103rd Conv. Audio Engineering Society (1997 Sept.). [Reprinted in AES Anthology Spatial Sound Techniques, Part 1, ed. Durand R. Begault.]

o    J.-M. Jot, S. Wardle, and V. Larcher, “Approaches to binaural synthesis," 105th Conv. Audio Engineering Society (1998 Sept.). [Invited.]

o    V. Larcher, J.-M. Jot, and G. Vandernoot, “Equalization Methods in Binaural Technology," 105th Conv. Audio Engineering Society (1998 Sept.).

o    J.-M. Jot, “Real-Time Spatial Processing of Sounds for Music, Multimedia and Interactive Human-Computer Interfaces," ACM Multimedia Systems Journal 7(1) (1999 Jan). [Invited.]

o    J.-M. Jot, V. Larcher, J.-M. Pernaux, "A Comparative Study of 3-D Audio Encoding and Rendering Techniques," 16th International Conf. Audio Eng. Society (1999 March). [Invited.] [Reprinted in AES Anthology Spatial Sound Techniques, Part 2, ed. Francis Rumsey.]

o    V. Larcher, J.-M. Jot, J. Guyard, and O. Warusfel, “Study and Comparison of Efficient Methods for 3-D Audio Spatialization Based on Linear Decomposition of HRTF Data," 108th Conv. Audio Engineering Society (2000 Feb.).

o    L. Dahl and J.-M. Jot, “A Reverberator Based on Absorbent All-Pass Filters," DAFx International Conf. Digital Audio Effects (2000 Dec.).

o    Jost and J.-M. Jot, “Transaural 3-D Audio With User-Controlled Calibration," DAFx International Conf. Digital Audio Effects (2000 Dec.).

o    J.-M. Jot, "Efficient Models for Interactive Environmental Audio Spatialization," DAFx International Conf. Digital Audio Effects (2000 Dec.) [Invited.]

o    V. Larcher, J.-M. Jot, and O. Warusfel, “Individualization of HRTF by Spectral Warping,” International Congress on Acoustics (2001 Sept.).

o    J.-M. Trivi and J.-M. Jot, “Rendering MPEG-4 AABIFS Content Through a Low-level Cross-platform API,” IEEE ICME International Conf. Multimedia & Expo (2002 Aug.).

o    Avendano and J.-M. Jot, “Ambience Extraction and Synthesis from Stereo Signals for Multi-channel Audio Up-mix," IEEE ICASSP International Conf. Acoustics, Speech and Signal Processing (2002 April).

o    Avendano and J.-M. Jot, “Frequency Domain Techniques for Stereo to Multichannel Upmix,” 22nd International Conf. Audio Eng. Society (2002 June).

o    J.-M. Jot and C. Avendano, “Spatial Enhancement of Audio Recordings," 23rd International Conf. Audio Engineering Society (2003 May). [Invited.]

o    C. Avendano and J.-M. Jot, “A Frequency-Domain Approach to Multichannel Upmix,” Journal of the Audio Engineering Society 52(7/8) (2004 July/Aug.).

o    M. M. Goodwin and J.-M. Jot, “A Frequency-domain Framework for Spatial Audio Coding Based on Universal Spatial Cues,” 120th Conv. Audio Engineering Society (2006 May).

o    J.-M. Jot and J-.M. Trivi, “Scene Description Model and Rendering Engine for Interactive Virtual Acoustics,” 120th Conv. Audio Engineering Society (2006 May).

o    M. M. Goodwin and J.-M. Jot, “Analysis and Synthesis for Universal Spatial Audio Coding,” 121st Conv. Audio Engineering Society (2006 Oct.).

o    J.-M. Jot, M. Walsh and A. Philp, “Binaural Simulation of Complex Acoustic Scenes for Interactive Audio,” 121st Conv. Audio Engineering Society (2006 Oct.).

o    M. Walsh and J.-M. Jot, “Loudspeaker-Based 3-D Audio System Design Using the M-S Shuffler Matrix,” 121st Conv. Audio Engineering Society (2006 Oct.).

o    M. M. Goodwin and J.-M. Jot, “Multichannel Surround Format Conversion and Generalized Upmix,” 30th International Conf. Audio Engineering Society (2007 March).

o    M. M. Goodwin and J.-M. Jot, “Primary-Ambient Decomposition and Vector-Based Localization for Spatial Audio Coding and Enhancement,” Proc. IEEE ICASSP 2007 International Conf. on Acoustics, Speech, and Signal Processing (2007 Apr.).

o    J.-M. Jot, "Efficient Description and Rendering of Complex Interactive Acoustic Scenes", DAFx International Conf. (2007 Oct.). [Keynote.]

o    M. M. Goodwin and J.-M. Jot, “Binaural 3-D Audio Rendering Based on Spatial Audio Scene Coding,” 123rd Conv. Audio Engineering Society (2007 Oct.).

o    J.-M. Jot et al., "Spatial Audio Scene Coding in a Universal Two-Channel 3-D Stereo Format," 123rd Conv. Audio Engineering Society (2007 Oct.).

o    J. Merimaa, M. M. Goodwin, and J.-M. Jot, "Correlation-Based Ambience Extraction from Stereo Recordings," Proc. 123rd Conv. Audio Eng. Soc., preprint 7282 (2007 Oct.).

o    J.-M. Jot, "Prospects in Format-Agnostic Spatial Audio," 2nd SpACE-Net Spatial Audio Workshop (2008 Jan.). [Keynote.]

o    M. M. Goodwin and J.-M. Jot, “Spatial Audio Scene Coding,” 125th Conv. Audio Engineering Society (2008 Oct.).

o    J.-M. Jot, “Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio Reproduction,” 125th Conv. Audio Engineering Society (2008 Oct.).

o    J.-M. Jot and M. Walsh, “Center-Channel Processing In Virtual 3-D Audio Reproduction over Headphones or Loudspeakers,” 128th Conv. Audio Engineering Society (2010 May.).

o    J. D Johnston, J.-M. Jot, Z. Fejzo, and S. Hastings, “Beyond Coding - Reproduction of Direct and Diffuse Sounds in Multiple Environments,” 129th Conv. Audio Engineering Society (2010 Nov.).

o    J.-M. Jot and Z. Fejzo, “Beyond Surround Sound - Creation, Coding and Reproduction of 3-D Audio Soundtracks,” 131th Conv. Audio Engineering Society (2011 Oct.).

Patents

Issued

o    Method and system for artificial spatialisation of digital audio signals. US 5,491,754 (1992 March).

o    Method to simulate the acoustical quality of a room and associated audio-digital processor. US 5,812,674 (1995 Aug.).

o    Method and apparatus for three-dimensional audio display. US 7,231,054 (1998 Sept.).

o    Matrix encoding system with improved frequency behavior. US 6,453,047  (1998 Sept.).

o    Three-channel panning system. US 6,665,407 (1998 Sept.).

o    Environmental reverberation processor. US 6,188,769; US 6,917,686;US 7,561,699 (1998 Nov.).

o    Method and apparatus for multi-channel sound system calibration. US 6,798,889 (1999 Nov.).

o    Reverberation processor for interactive audio applications. US 6,978,027 (2000 April).

o    Reverberation processor based on absorbent all-pass filters. US 7,149,314 (2000 Dec.).

o    Method and apparatus for the simulation of complex audio environments. US 7,099,482 (2001 March).

o    Method and apparatus for audio loudness and dynamics matching. US 7,848,531 (2002 Jan.).

o    Ambience generation for stereo signals. US 7,567,845 (2002 June).

o    Stream segregation for stereo signals. US 7,257,231; US 7,315,624; US 8,019,093 (2002 June).

o    Ambience extraction and modification for enhancement and upmix of audio signals. US 7,412,380 (2003 Dec.).

o    Extracting and modifying a panned source for enhancement and upmix of audio signals. US 7,970,144 (2003 Dec.).

o    System and method for forming and rendering 3D MIDI messages. US 7,928,311 (2004 Dec.).

o    Correlation-based method for ambience extraction from two-channel audio signals. US 8,107,631 (2008 Aug.).

o    Virtual audio processing for loudspeaker or headphone playback. US 8,000,485 (2010 Apr.).

Pending (published applications):

o    Spatial audio coding based on universal spatial cues. US 2007/0269063 (2006 May).

o    Alias-free subband processing. US 2008/0033730 (2006 Aug.).

o    3D audio renderer. US 2008/0037796 (2006 Aug.).

o    Phase-amplitude matrixed surround decoder. US 2008/0205676 (2007 March).

o    Multichannel surround format conversion and generalized upmix. US 2008/0232617 (2007 March).

o    Spatial audio enhancement processing method and apparatus. US 2008/0031462 (2007 Aug.).

o    Spatial audio analysis and synthesis for binaural reproduction and format conversion. US 2009/0252356 (2008 Oct.).

o    Phase-amplitude 3-D stereo encoder and decoder. US 2009/0092259 (2008 Oct.).

o    Distributed spatial audio decoder. US 2009/0110204 (2009 Jan.).

o    Adaptive environment noise compensation for audio playback. US 2011/0251704 (2009 March).

o    Spatial audio encoding and reproduction of diffuse sound. US 2012/0082319 (2010 Sept.).

o    Dynamic compensation of audio signals for improved perceived spectral balance. US 2012/0063616 (2010 Sept.).

o    Adaptive dynamic range enhancement of audio recordings. US 2011/0085677 (2010 Oct.).