Background
o LinkedIn public profile
o References: publications
| patents
o DTS: technologies
o Creative: technology
o IRCAM: Spatialisateur | reference
manual
o J.-M.
Jot and A. Chaigne, "Digital Delay Networks for
Designing Artificial Reverberators," 90th Conv. Audio Engineering Society
(1991 Feb.).
o J.-M.
Jot, “An Analysis/Synthesis Approach to Real-Time Artificial
Reverberation," IEEE ICASSP International Conf. Acoustics, Speech and
Signal Processing (1992 March).
o J.
Laroche and J.-M. Jot, "Analysis/Synthesis of Quasi-Harmonic Sounds by Use
of the Karplus-Strong Algorithm," 2nd French
Congress on Acoustics (1992 April).
o J.-M.
Jot, Design and Implementation of a
Spatial Sound Processor Based on Physical and Perceptual Models, Doctoral
dissertation (in French), Telecom Paris (1992 Sept.).
o J.-M.
Jot, O. Warusfel, E. Kahle, and M. Mein, “Binaural
Concert Hall Simulation in Real Time," IEEE Workshop on Applications of
Digital Signal Processing to Audio and Acoustics (1993 Oct.).
o J.-M.
Jot, V. Larcher, and O. Warusfel, “Digital Signal Processing Issues in the
Context of Binaural and Transaural Stereophony,"
98th Conv. Audio Engineering Society (1995 Feb.). [Reprinted in AES Anthology Spatial
Sound Techniques, Part 1, ed. Durand R. Begault.]
o J.-M.
Jot and O. Warusfel, "Spat~: a Spatial Processor for Musicians and Sound
Engineers," CIARM'95 Conf. (1995 May).
o J.-M.
Jot, “Efficient Models for Reverberation and Distance Rendering in Computer
Music and Virtual Audio Reality," ICMC International Computer Music Conf.
(1997 Sept.). [Paper award.]
o J.-M.
Jot, L. Cerveau, and O. Warusfel, “Analysis and
Synthesis of Room Reverberation Based on a Statistical Time-Frequency
Model," 103rd Conv. Audio Engineering Society (1997 Sept.). [Reprinted in AES Anthology Spatial Sound Techniques, Part 1, ed.
Durand R. Begault.]
o J.-M.
Jot, S. Wardle, and V. Larcher, “Approaches to binaural synthesis," 105th
Conv. Audio Engineering Society (1998 Sept.). [Invited.]
o V.
Larcher, J.-M. Jot, and G. Vandernoot, “Equalization
Methods in Binaural Technology," 105th Conv. Audio Engineering Society
(1998 Sept.).
o J.-M.
Jot, “Real-Time Spatial Processing of Sounds for Music, Multimedia and
Interactive Human-Computer Interfaces," ACM Multimedia Systems Journal
7(1) (1999 Jan). [Invited.]
o J.-M.
Jot, V. Larcher, J.-M. Pernaux, "A Comparative
Study of 3-D Audio Encoding and Rendering Techniques," 16th International
Conf. Audio Eng. Society (1999 March). [Invited.] [Reprinted in AES Anthology Spatial
Sound Techniques, Part 2, ed. Francis Rumsey.]
o V.
Larcher, J.-M. Jot, J. Guyard, and O. Warusfel,
“Study and Comparison of Efficient Methods for 3-D Audio Spatialization
Based on Linear Decomposition of HRTF Data," 108th Conv. Audio Engineering
Society (2000 Feb.).
o L.
Dahl and J.-M. Jot, “A Reverberator Based on Absorbent All-Pass Filters,"
DAFx International Conf. Digital Audio Effects (2000 Dec.).
o Jost and J.-M. Jot, “Transaural 3-D
Audio With User-Controlled Calibration," DAFx International Conf. Digital
Audio Effects (2000 Dec.).
o J.-M.
Jot, "Efficient Models for Interactive Environmental Audio Spatialization," DAFx International Conf. Digital
Audio Effects (2000 Dec.) [Invited.]
o V.
Larcher, J.-M. Jot, and O. Warusfel, “Individualization of HRTF by Spectral
Warping,” International Congress on Acoustics (2001 Sept.).
o J.-M.
Trivi and J.-M. Jot, “Rendering MPEG-4 AABIFS Content Through a Low-level
Cross-platform API,” IEEE ICME International Conf. Multimedia & Expo (2002
Aug.).
o Avendano and J.-M. Jot, “Ambience Extraction and Synthesis
from Stereo Signals for Multi-channel Audio Up-mix," IEEE ICASSP
International Conf. Acoustics, Speech and Signal Processing (2002 April).
o Avendano and J.-M. Jot, “Frequency Domain Techniques for
Stereo to Multichannel Upmix,” 22nd International Conf. Audio Eng. Society (2002
June).
o J.-M.
Jot and C. Avendano, “Spatial Enhancement of Audio
Recordings," 23rd International Conf. Audio Engineering Society (2003 May).
[Invited.]
o C.
Avendano and J.-M. Jot, “A Frequency-Domain Approach
to Multichannel Upmix,” Journal of the Audio Engineering Society 52(7/8)
(2004 July/Aug.).
o M.
M. Goodwin and J.-M. Jot, “A Frequency-domain Framework for Spatial Audio
Coding Based on Universal Spatial Cues,” 120th Conv. Audio Engineering Society
(2006 May).
o J.-M.
Jot and J-.M. Trivi, “Scene Description Model and Rendering Engine for
Interactive Virtual Acoustics,” 120th Conv. Audio Engineering Society (2006
May).
o M.
M. Goodwin and J.-M. Jot, “Analysis and Synthesis for Universal Spatial Audio
Coding,” 121st Conv. Audio Engineering Society (2006 Oct.).
o J.-M.
Jot, M. Walsh and A. Philp, “Binaural Simulation of
Complex Acoustic Scenes for Interactive Audio,” 121st Conv. Audio Engineering
Society (2006 Oct.).
o M.
Walsh and J.-M. Jot, “Loudspeaker-Based 3-D Audio System Design Using the M-S
Shuffler Matrix,” 121st Conv. Audio Engineering Society (2006 Oct.).
o M.
M. Goodwin and J.-M. Jot, “Multichannel Surround Format Conversion and
Generalized Upmix,” 30th International Conf. Audio Engineering Society (2007
March).
o M.
M. Goodwin and J.-M. Jot, “Primary-Ambient Decomposition and Vector-Based
Localization for Spatial Audio Coding and Enhancement,” Proc. IEEE ICASSP 2007
International Conf. on Acoustics, Speech, and Signal Processing (2007 Apr.).
o J.-M.
Jot, "Efficient Description and Rendering of Complex Interactive Acoustic
Scenes", DAFx International Conf. (2007 Oct.). [Keynote.]
o M.
M. Goodwin and J.-M. Jot, “Binaural 3-D Audio Rendering Based on Spatial Audio
Scene Coding,” 123rd Conv. Audio Engineering Society (2007 Oct.).
o J.-M.
Jot et al., "Spatial Audio Scene Coding in a Universal Two-Channel 3-D
Stereo Format," 123rd Conv. Audio Engineering Society (2007 Oct.).
o J.
Merimaa, M. M. Goodwin, and J.-M. Jot,
"Correlation-Based Ambience Extraction from Stereo Recordings," Proc.
123rd Conv. Audio Eng. Soc., preprint 7282 (2007 Oct.).
o J.-M.
Jot, "Prospects in Format-Agnostic Spatial Audio," 2nd SpACE-Net Spatial Audio Workshop (2008 Jan.). [Keynote.]
o M.
M. Goodwin and J.-M. Jot, “Spatial Audio Scene Coding,” 125th Conv. Audio
Engineering Society (2008 Oct.).
o J.-M.
Jot, “Two-Channel Matrix Surround Encoding for Flexible Interactive 3-D Audio
Reproduction,” 125th Conv. Audio Engineering Society (2008 Oct.).
o J.-M.
Jot and M. Walsh, “Center-Channel Processing In Virtual 3-D Audio Reproduction
over Headphones or Loudspeakers,” 128th Conv. Audio Engineering Society (2010
May.).
o J.
D Johnston, J.-M. Jot, Z. Fejzo, and S. Hastings, “Beyond Coding - Reproduction
of Direct and Diffuse Sounds in Multiple Environments,” 129th Conv. Audio
Engineering Society (2010 Nov.).
o J.-M.
Jot and Z. Fejzo, “Beyond Surround Sound - Creation, Coding and Reproduction of
3-D Audio Soundtracks,” 131th Conv. Audio Engineering Society (2011 Oct.).
o Method and system for artificial spatialisation of digital audio signals. US 5,491,754 (1992
March).
o Method to simulate the acoustical quality of
a room and associated audio-digital processor. US 5,812,674 (1995 Aug.).
o Method and apparatus for three-dimensional
audio display. US 7,231,054 (1998 Sept.).
o Matrix encoding system with improved
frequency behavior. US 6,453,047 (1998
Sept.).
o Three-channel panning system. US 6,665,407
(1998 Sept.).
o Environmental reverberation processor. US
6,188,769; US 6,917,686;US 7,561,699 (1998 Nov.).
o Method and apparatus for multi-channel sound
system calibration. US 6,798,889 (1999 Nov.).
o Reverberation processor for interactive
audio applications. US 6,978,027 (2000 April).
o Reverberation processor based on absorbent
all-pass filters. US 7,149,314 (2000 Dec.).
o Method and apparatus for the simulation of
complex audio environments. US 7,099,482 (2001 March).
o Method and apparatus for audio loudness and
dynamics matching. US 7,848,531 (2002 Jan.).
o Ambience generation for stereo signals. US
7,567,845 (2002 June).
o Stream segregation for stereo signals. US
7,257,231; US 7,315,624; US 8,019,093 (2002 June).
o Ambience extraction and modification for
enhancement and upmix of audio signals. US 7,412,380 (2003 Dec.).
o Extracting and modifying a panned source for
enhancement and upmix of audio signals. US 7,970,144 (2003 Dec.).
o System and method for forming and rendering
3D MIDI messages. US 7,928,311 (2004 Dec.).
o Correlation-based method for ambience extraction
from two-channel audio signals. US 8,107,631 (2008 Aug.).
o Virtual audio processing for loudspeaker or
headphone playback. US 8,000,485 (2010 Apr.).
Pending
(published applications):
o Spatial audio coding based on universal
spatial cues. US 2007/0269063 (2006 May).
o Alias-free subband
processing. US 2008/0033730 (2006 Aug.).
o 3D audio renderer. US 2008/0037796 (2006
Aug.).
o Phase-amplitude matrixed
surround decoder. US 2008/0205676 (2007 March).
o Multichannel surround format conversion and
generalized upmix. US 2008/0232617 (2007 March).
o Spatial audio enhancement processing method
and apparatus. US 2008/0031462 (2007 Aug.).
o Spatial audio analysis and synthesis for
binaural reproduction and format conversion. US 2009/0252356 (2008 Oct.).
o Phase-amplitude 3-D stereo encoder and
decoder. US 2009/0092259 (2008 Oct.).
o Distributed spatial audio decoder. US
2009/0110204 (2009 Jan.).
o Adaptive environment noise compensation for audio playback. US 2011/0251704 (2009 March).
o Spatial audio encoding and reproduction of
diffuse sound. US 2012/0082319 (2010 Sept.).
o Dynamic compensation of audio signals for
improved perceived spectral balance. US 2012/0063616 (2010 Sept.).
o Adaptive dynamic range enhancement of audio
recordings. US 2011/0085677 (2010 Oct.).